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TF2 Hats Economy Valued at $20Million
Posted By: InsaneManiac
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Ever wondered how much money is sunk into crates and hats? Well an analyst did some research and pegged the money floating around in the Team Fortress 2 world to be a conservative $22 Million. That is whole lot of hats

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Adding these extras to our revised estimate still leaves the economy with a hearty $22 million. With the figures being so impossible to predict, and having used conservative estimates, the true figure could still easily reach the $50 million spot.

Source: http://theonlinesoci...tual-millinery/
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Steam now available on iOs and Android!
Posted By: FeartheMango
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Valve's Steam service has just expanded to iOS and Android devices. The newly-released Steam Mobile app will allow gamers to chat with Steam friends, browse community groups, read the latest gaming news, and more.

"The Steam app comes from many direct requests from our customers," said Gabe Newell, co-founder and president of Valve, said in the announcement.


"Seeing which of your friends are online and playing a game, sending quick messages, looking at screenshots for an upcoming game, or catching a sale - these are all features customers have requested," Newell continued. "Mobile is changing way people interact, play games and consume media, and the Steam app is part of our commitment to meet customer demands and expand the service functionality of Steam to make it richer and more accessible for everyone."

The initial beta release will be locked. While the apps can be freely downloaded, not everyone will gain immediate access. "Those who wish to join the beta just need to download the Steam app (free of charge) and log in to their Steam account via the mobile app to express interest in the beta," the announcement notes.

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Source: http://www.shacknews...-on-android-ios
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Tophu
Sexy! I just read this on Facebook and was about to go look up some more info about it. <3 I've been waiting for something like this for a while nowwww..
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Pr3vention
No love for Windows Phone.... sadface :(
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KitsuneKatari
:O :O :O :O I've been waiting for this moment for a long time... :3
MINECRAFT MAP LIVE!
Posted By: DMW
The main server we've been working on has been made public, so now all the kiddies can enjoy the hot sexy action contained there in. So be sure to drop by and check it out, its pretty sexy.

The economy has been scaled back and the kingdoms are being rebuilt from the ground up, so it's going to be a new interesting map environment!

The map size is 8000 x 8000 and here is an overview

IP: da.mc.bhslaughter.com

Post any questions in the thread: Here
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riuthamus
That picture is epic!
Rank Contest Winners Announced
Posted By: jasonelmore
We are happy to announce the winners or our Rank Contest!

gheist For having the most bonus points with a total of 285 pts.
daddy For having the most overall points with a total of 12,184 pts
chipperdoodles For having the most overall playtime this season with his total hours played totaling 48 Hours 38 Minutes

Each winner will have his choice of one of these special TF2 Items, as well as a Clan Pride Medal featuring our own Slaughterhouse Logo!

Item Sets:

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iKill
Congrats!
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riuthamus
Probably one of the best news posts we have had in some time.
Free General Admin and Brotherhood Week!
Posted By: iKill
That's right guys! We're running a free General admin and Brotherhood week!

If you decide to apply for General admin, you are automatically promoted! No endorsements! All you need to do is attend a MANDATORY ADMIN TRAINING SESSION that you MUST attend on Friday the 18th @ 9:00PM PST if you wish to be able to keep your new status as a General Admin.

So take advantage of this free week and apply for admin and brother status!

THERE'S MORE!

Not even a proper Brother initiated into the community yet? NOT A PROBLEM. You'll be granted Brotherhood status just for applying for General Adminship, and will not lose Brotherhood status even if you drop out of the adminship.

Read the thread HERE
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Forum temporary outage
Posted By: riuthamus
The forum is currently down for some "unplanned maintenance" please be patient with us as we work to resolve this issue as quickly as possible.
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A couple of years ago i did a interview with John, owner of Nuclear Fallout.(who we buy all our servers from), about Bad Company 2 and how it ran on their server hardware. I thought since Battlefield 3 was on the horizon, i would do another interview asking him all sorts of good questions. Below you will find my full interview. Big shout out to John from NFO for answering these questions.


1) It has been mentioned that 64 player servers cannot run on VDS because of the technical limitations of the technology (virtual overhead), What kind of hardware can we expect a typical 64 slot server that is rented on your standard hosting package? i think it's about $97 a month looking at your order page.

We don't yet know for certain how 64-slot servers will perform, since we haven't been allowed to test them. But, from what we have been told, and what I have seen with a 32-slot test server on a VDS, they will likely be able to run on VDSes. The virtual overhead on our specific highly-tweaked VDSes is actually not all that high, and the VDS machines are likely fast enough, in general, to handle it (all of our VDS gear is Nehalem+).

As for regular game servers, we plan to exclusively use X3470 and E3-1270 machines, due to their high individual core speeds. The 32-slot servers that we've been testing in the beta have run very well on these. BF3 servers should also run well on slower machines, but we actually don't have many slower machines on our game server network.


2) If we ordered a Managed Dedicated Server, How many Instances are we allowed to run on that server. They are quite expensive, and the machine obviously is capable of running more than one 64 slot server.

There is no limit, but keep in mind that you will need to prepay a small monthly amount for each BF3 slot you wish to run: viewtopic.php?f=51&t=5705. You should also pay close attention to CPU usage as you add servers, to make sure that you don't overload the machine and cause performance problems in-game.


3) What kind of Admin tool do you guys use to manage your Battlefield 3 Beta Servers? just straight rcon commands from the release protocol? your own coded rcon, or a 3rd party Rcon like ProCon, BF2CC, etc..

The BF3 servers haven't required in-game management. For the full release, we plan to provide customers with an rcon console in the control panel and basic admin daemon, just as with BC2. Customers will also be able to run their own 3rd party programs, as with BC2.


4) How comparable is BF3 in taxing your server hardware compared to Bad Company 2, or Red Orchestra 2.

BF3 seems to be similar to BC2 for 32-slot servers. Most RO2 customers run 64-slot servers, and these are very intensive; we don't believe that 64-slot BF3 servers will be as intensive, based on what DICE is telling us.


5)Can you tell us about any of the server variables that will be available in the game. Stuff you have seen in the beta so far. Limited weapons, Vehicles Spawn Times, number of vehicles, other kinds of server variables.

I'm not allowed to talk about this topic quite yet. The rcon features are still in a state of flux during the beta, as well.


Thanks a bunch for answering those questions, you guys continue to provide quality game servers which is why we've been a exclusive customer of yours for over 8 years.

We appreciate that :)


Update: John Posted

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Jason, some new performance numbers were posted today that throw 64-player servers back into the question mark category on what sorts of CPUs will be required and what consumption levels we will see -- suggesting much higher usage than the previous numbers. It seems as though we really will need to wait to test these servers ourselves to know anything concrete. They may end up requiring the very fastest machines after all.

You can follow the full discussion on the NuclearFallout Forums!

http://www.nfoserver...&p=27192#p27192
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FREE BROTHER STATUS ( ND ONLY )
Posted By: riuthamus
This week and this week alone ( 03OCT - 09OCT ) you can gain brotherhood status if you post a screenshot of yourself in our Nuclear Dawn server. Post the screenshot to the following location:

Post your screenshot here

Once you have done this, wait for an admin to approve your post and watch your brotherhood status instantly appear. Why become a brother? Doing so will give you a chance at a free reserved slot and access to our private events. Enjoy and hope to see you in the wastelands!
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Donations! WE NEED YOUR HELP!
Posted By: iKill
It is coming close to December and we have not even touched our mark for this season. If you want to help us pay for the server please donate whatever you can. If you can only donate a dollar that is fine, realize that if every brother donated 1 dollar we could pay for the server for 6 months! So do your part and help us sustain our systems.

Our goal is to reach $1000.00 by the December mark. This will put our servers $200.00 from being paid up for 6 months!

So if you can, donate to the servers and help keep the Community you love alive!

**LIMITED TIME OFFER**
Anybody who donates from today, until the deadline ( first 30 people ) will get a free dogtag. Post your name in the thread (linked below) once you have donated. Again, first 30 people will get a free dogtag!

So check out the following thread for more information on how to donate!
http://www.bhslaught...8732-donations/
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riuthamus
Thank you for all your donations, keep it up!
NUCLEAR DAWN GOES LIVE
Posted By: Ramzy
A quick note - Please check out our dedicated 32 man Nuclear Dawn Server, currently ranked #1 in the world!

SLAUGHTERHOUSE [DALLAS, TX] - Nuclear Dawn
66.151.244.42:27016

September is just about up, and the PC market has not seen much happening in the world of mutiplayer gaming. Aside from the release of Gears of War 3 on the 360, September has been pretty tame.

Alas the sun has begun to rise, and we're starting to catch the glorious rays of some of the multiplayer heavyweights due for release very shortly. Battlefield 3 and its subsequent public beta beginning in October, Modern Warfare 3, RAGE, Saints Row 3, and a few more notable single player releases are helping shape October and November into some very exciting dates.

However, November hasn't started yet, and gamers are itching for some new action. Aside from Railworks Train Simulator 2012, not much has been happening as of late.

Nuclear Dawn was quietly released today by small time (independent) developer "InterWave Sutdios". At a glance, Nuclear Dawn (ND) doesn't seem like it has too much going for it. It's a 32 player, class based, multiplayer first person shooter with very straight forward capture-the-objective-by-standing-next-to-it based gameplay. Nothing too interesting or anything that we haven't seen done before countless times already.

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The lads and ladies at InterWave Studios have attempted something that hasn't been seen since the glory days of Natural Selection back in 2002 -- A First Person Shooter + Real Time Strategy hybrid. It aims to provide players with a fully fleshed out FPS experience, whilst also offering a fully functional top-down commander based position with all the bells and whistles that you would expect from a standard RTS game -- And, with the slogan "Combining FPS with RTS without diluting either side", you'd certainly like to hope it delivers on that front.

ND is a very bare bones, budget oriented title. This is clearly evident the first time you load into a server. At times it feels more like an incredibly polished Source mod, rather than a complete "retail" game. With that said, however, for $25, the price of admission is neither too high nor too low, and thus the prospect of severe disappointment does not seem so bad once you drop the cash and give it a try.

Gameplay, for the FPS portion of the game, is fairly straight forward. Two factions, 4 classes each (all with their own various weapon types and weights), battling it out in decently large maps. Objectives in game hover around two different goals, with the ultimate goal being the destruction of the opposite team's command centre.

The severity of achieving the goals fluctuates depending on what the opposite team are doing, and the way that your commander manages team resources. This is where ND begins to distance itself from other shooters in the market.

FPS players are required to traverse the map and capture nodes. Once a node is captured, a resource boost is delivered to the commander -- This results in your team's commander receiving greater resource income. The more nodes in your team's possession, the more resources the commander gets to play with.

With said resources, your team's commander is then able to deploy equipment to the map. This comes in the form of power stations, automated turrets and rocket launchers, forward spawn points, resupply stations, radars, commander abilities, artillery, and more.

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It's a delicate balance wherein the commander relies on cooperation on the ground level, whereas players on the ground level rely on the support of their commander. The system does not, in any way, work if one part of the equation ignores the other. Ergo, commander needs players to capture nodes for resources, while players need the commander to provide them backup while making advances into enemy territory to capture said resources.

For instance, if your teammates are pinned down by the opposite team's turrets, you'll need access to the Siege class to take them down and progress further into the map. To do so, your team needs to capture nodes to provide resources to the commander. Once those resources are obtained, the commander can then research "advanced weapons" in the command tree and unlock the ability to use heavy weapons for all ground players, thus facilitating the push.

To this end, ND places a very heavy emphasis on teamwork. Outside of the relationship between ground players and the commander, each class also plays its own role on the map. Classes are as follows,

Exo - Plays the role of the "heavy". Otherwise known as the "bullet sponge" and "the pain dispenser".

Assault - Plays the role of jack of all trades, master of none. Versatile, fairly nimble, and effective at making a push.

Stealth - Plays the role of harassment. Invisibility, speed, instant backstab takedowns.

Support - Plays the role of... Support! Healing and repairing are the main directives of this class.

Then comes the role of the commander. At the beginning of a round, players are given the ability to apply for the position of commander.

Unfortunately there may only ever be one commander at a time on both sides, meaning that only 2 of the 32 players on a server ever have access to this feature. If you fancy yourself as an RTS buff with absolutely no FPS experience, you may find yourself annoyed when other players constantly gain access to the commander role while you're left in the dust.

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With that said, the commander's role in the game is extremely dynamic. As mentioned above, the commander relies very heavily on resources. Without resources, nothing is possible... And if nothing is possible, you may quickly find yourself frustrated and bored as a commander with an incompetent or careless team.

The building meta-game is fairly straight forward. As the commander you must build power stations on a constant basis. Once power stations are built, you may begin to build repeaters (towers which transport electricity further into the map), as well as other structures such as forward spawn points and automated turrets. These structures cannot function without power, and further to that, they cannot function without having a direct line of sight to a power source.

This quickly turns the commander role into a meta-game wherein you're constantly attempting to expand further into the map, whilst maintaining your power and repeaters. Without one or the other, your structures become useless.

This also provides a layer of strategy, as the enemy team can begin to surgically target your power sources as a means of disabling all of your equipment and moving safely through the map without having to waste time on destroying multiple turrets, one at a time.

ND does not come without its issues. Gameplay is extremely unbalanced in some regards, whilst some of the commanders abilities (namely the ability to instantly kill any enemy on the map without warning or delay), get very tiresome very quickly.

Controls for the commander are also quite clunky, slow, and unresponsive. The Source engine was clearly not intended to be used in a point-and-click application, and this is evident in the way that the commander camera responds, as well as its limited movement options and viewpoint manipulation.

With all said and done, however, ND is an interesting experience and worthy of its $25 admission ticket. At best, you'll discover a new genre of shooter to waste dozens, or even hundreds of hours on, and at worst, you'll at least have tried something different for a few hours.

-Ramzy
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