Alex, on 09 May 2010 - 01:59 PM, said:
So needles just rotate as they would when they arc, except they don't travel that way?
Also, balls orbiting players after they hit them = win
Nah. The needles actually home in and hit people. They just don't appear to. As soon as you shoot a needle, your game predicts where it's going to go, how much it arcs, etc. etc. so that's where the models go. The needle itself (more like an invisible block of hurt) will still home and hit enemies but the models will stay unaffected.
Also, we lagged people out hard when we turned down the ball regen time and people were hitting balls everywhere. Plus, if you get a lot of balls floating around you, then you don't have to wait at all. You just take one of the balls and hit it. :P
With ideas still floating around on the homing projectiles plugin, I decided to work on another plugin:
Gay
That's it. Gay. Right now the idea is that "gay" players will have a rainbow trail behind them, a little icon with two male symbols (⚣) above their head, and a few other things. I'm thinking of also making it so it can be an automatic thing. You and another player stand together (can't walk around. Have to stand still) and after 5 - 10sec, both of you turn gay. Then later on, whenever you stand together, for every second you do, you get a small health boost. I might also give gay players special powers like being able to "spank" (slap) other players and push them away. As a way to slightly balance it out, when gay people get low on health maybe, they go into humiliation mode and run around without weapons until they find health or can group up with a gay buddy and get health that way.