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GDC 2011: Interview with Christina Norman
Posted By: T_Nitrous_T
The lead gameplay designer of Mass Effect 2, Christina Norman, was caught at GDC and given a flurry off questions in an attempt for fans to gain closure on the next and final installment of Shepard's campaign through the Milky Way Galaxy. Though it was all in good fun, Christina will also take the helm of Bioware's massive goliath-ship Mass Effect 3 . There's no doubt, Mass Effect 3 will be arguably the most anticipated RPG of the year right next to Dragon Age 2; but who would label the two as competitors anyways. So for the fans of the franchise, the most drastic change between Mass Effect 1 and 2 was the gameplay. This was the lady that made it happen, and in her response to the question as to why, she explains how Mass Effect wasn't quite perfect; despite being one of the biggest RPGs games of the current generation. Anybody could point out one aspect they loved and disliked about Mass Effect. She expressed her interpretation of feedback and no doubt, Mass Effect 2 reflected the design changes taken place after reading initial reviews of the first game. So what's the next step? Mass Effect 3 comes out roughly a year and a half, give or take, after Mass Effect 2. What can fans expect from the next title? Christina explained that many decisions from ME1, having not shown in ME2, will have a great chance of carrying over in ME3. When asked if the dreaded "resource gathering" will also be carried over, Christina responded, ironically, that somethings may not carry over from ME2 to ME3. Let us hope it will not be that repetitive task that determines the endgame.While fans wait eagerly for the final tale of Shepard's tribulations, we will also have a chance to get one last DLC for ME2. In related news as a matter of fact, recently trophy updates in the PS3 Network reveal a new trophy pertaining to Mass Effect 2's final planned DLC titled, "The Arrival". Which can be found hereWhile we wait so diligently to get our grubby paws on the final conclusion, we'll at least have something to sate our appetite and as a bonus it might just pave the road to ME3 delivering the final episodic content to ME2 and impacting quite possibly the very beginning of ME3. There's a lot of speculation to what ME3's story will start with and where it'll go but rest assured Bioware remains content with their development in hopes that we will truly be immersed in the realm of the franchise. Look forward to ME3 during the fourth quarter off 2011.Source: Gamerant
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One Time Only 1000 Player FPS Event
Posted By: TheBlueMagician
Developers have always been a bit more enthusiastic about increasing the player count in games than gamers have been about playing with more people. Be it MAG pushing the boundaries with over 200 players, or other games trying to push a comparatively paltry 64 players, it's easy to assume developers are hellbent on simply maxing out the number of players in a given server. However, developers aren't the only ones interested: a Swedish networking company recently claimed they're going to be able to host 1000 players in a single server.Pikkotekk will soon be hosting a one time event where they host 1000 people fighting each other, and while the game is not a graphical achievement, the capacity is. Perhaps the most interesting aspect of the announcement is the technology the ability to host so many players is based on. According to their site and related documents, "[t]he Pikko architecture consists of Pikko Server and several cell servers working together. Players in an online multiplayer game connect to Pikko Server, which handles load balancing between the cell servers. The cell servers handle physics, game logic and more," and the entire service works much like a cell phone tower network.While this technology may not astound players outside the event meant to demonstrate its power, as Pikkotekk is a networking company (rather than a game developer) they're going to license this technology out to various game companies. This means a few things: first, we could see a new wave of FPS innovation, as larger player population sizes become a norm rather than an anomaly, meaning that designing for the size increase becomes prominent and perfected; second, we'd most likely see better games, as developers can focus more on designing and balancing the game, rather than maintaining the back end servers; and third, we'll probably see more independent studios looking to make light-weight shooters, as they can rely on someone else to maintain the servers, allowing them to focus their monetary and creative resources on making games.While the event still hasn't been dated, I'd keep an eye out for the announcement, as something like this is probably going to fill up fast.Source: 1UP
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Over a year ago, Crytek demoed CryEngine 3, showing off perhaps the most impressive graphics and animation engine in development. Now they're back with more.Crytek showed off this new footage at GDC 2011, most likely in an attempt to solidify support from publishers, and draw some interest in licensing CryEngine 3 from other developers. While there are several options available on the market, the most prominent engine available for licensing has been Unreal Engine 3, which is used in several notable titles, including Batman: Arkham Asylum, Borderlands, and Mass Effect 2. With CryEngine 3's astounding performance and cross-platform compatibility, perhaps it will prove to be a worthy challenger to Unreal Engine 3. Even if CryEngine 3 ultimately doesn't trump Unreal Engine 3, it hopefully will drive innovation and evolution in the market-leading toolkit, as it has come under criticism for being incomplete and unsupported from time to time.Source: The EscapistMedia Source: YouTube
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Crysis 2 Requires No Online Pass
Posted By: TheBlueMagician
One of the more controversial systems implemented by EA recently is their "online pass" program, which requires users to enter a unique code to gain access to online features (multiplayer and/or DLC). There's only one catch: you can only get these codes from buying the game new, or purchasing one for up to $10. This new program quickly became subject to intense criticism and hatred by gamers and critics alike, as it punished the customer for purchasing used games, rather than the distributor.However, in an attempt to please the masses, Crytek has announced that Crysis 2 will not be using EA's controversial online pass program. Crytek was able to bypass integrating this system into Crysis 2 thanks to the fact they are only an EA partner, rather than an internal EA studio, like Visceral Games. The choice to avoid the online pass program stemmed from two reasons: first, since the online pass program is fairly young, and thus not perfected, Crytek didn't want Crysis 2 to serve as a "testbed" for the program; second, since Crysis 2 is going to be most console gamer's first exposure to Crytek's games, they don't want to limit the customer in any way.Crytek's released an official statement regarding the matter, commenting "All we can say/confirm is that we aren't using Online Pass for Crysis 2."With developers and publishers alike searching for ways to undermine used game sales, it's going to fall on the entire industry to find a fair means to do so. Thus, while Crytek is more than allowed to avoid using EA's online pass program, I hope that developers will find a more constructive way to avoid what they perceive to be a detriment than by simply boycotting it. Certainly, the online pass program is far from perfect, but it's only though iteration that something reaches an acceptable state, and such a self-centered attitude, while understandable, doesn't help push the medium forward in the long run. However, for the time being, gamers can rest assured they won't be subjected to EA's online pass program through Crysis 2, which hits worldwide later this month.Source: The Escapist
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Dragon Age 2 DLC
Posted By: riuthamus
With the game less than a day away from release the developers are already speaking of DLC content that will be available upon release of the game. This type of practice worries me. Why not just make the content part of the game? Practices like this makes it look as if they had taken something from the story that was not major and added a pricetag to it to squeeze the player for an extra cent. If this trend keeps up we will be paying for armor upgrades and weapon choices!!! Well I doubt it will go that far but it most certainly could get out of hand rather quickly, if its not already there.Im not sure what to think at this point other than, seriously? In any matter provided for you below is a preview of the content you will be able to purchase upon day one of release.
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Dead Island Details Emerge at GDC
Posted By: TheBlueMagician
If there's one thing the game industry has been continually infatuated with, it's zombies. From the old SNES game Zombies Ate My Neighbors to Left 4 Dead to Nazi Zombies in Call of Duty: Black Ops, gamers and developers alike have remained fascinated by the undead. However, the one thing that hasn't been captured by this pseudo-genre is the survival horror aspect of the zombocalypse, and that's exactly what Deep Silver wishes to rectify with Dead Island. Until just recently, almost no details had been released about the game, but some demos at GDC have finally shed some light on the game.The most interesting thing about Dead Island is that it takes several aspects from other games and combines them into one experience. It takes the 4 drop-in/drop-out player co-op setup that made Left 4 Dead an instant classic, and then throws in Borderlands' class and skill system; it takes the open world environment of Fallout 3 and combines it with the item combination system of Dead Rising.What excites me most about this feature set is the combination of the Borderlands class and skill system, and the 4 player co-op of Left 4 Dead: while Borderlands nailed their class and skill system, Left 4 Dead had a much tighter and demanding co-op experience. By combining the two, you get the same feeling of personal value that the uniqueness of class and skills give you, as well as the tense experience of having to make sure everyone is carrying their weight, as well as staying healthy, which is everything the zombie pseudo-genre has been missing. So far, all the details given by Deep Silver have suggested this is exactly what is going to happen: each class will have unique abilities, such as a Fury Mode for the Tank, as well as three unique skill trees that augment their special ability and other stats. In addition, players are going to have to rely on each other constantly; those that try to carry the group through a crowd of zombies will find themselves with little stamina and broken weapons, ultimately dragging the group down.To help keep players constantly exploring, they're going to have the ability to take common items scattered around the environment and combine them together, resulting in more powerful and effective weapons. Unlike other games that feature this system, such as Dead Rising, all of the combinations will be realistic; there will be no combining stuffed animals and rifles, but you will see electric machetes and explosives strapped to knives. And to ensure there are enough items to combine, the tropical island of Banoi is going to be huge, and open world right from the get-go. However, similar to Fallout 3, players will be brutally punished if they try to take on areas that contain zombies of higher difficulty. Hopefully, the constant conflict between the desire to explore for items and punishment for pushing too far into unknown territory will keep players adventurous and fearing for their lives.Even though little has been revealed thus far, Dead Island looks poised to take audiences by storm, so long as Deep Silver can deliver on their promise to both balance such a demanding feature set and integrate it into one seamless experience.Source: GamesRadar
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Today at GDC Bungie confirmed that their next title will be a massively multiplayer action game. In addition, lead engineer David Aldridge reassured the press that the game would not be "WoW in space."While the new game will be in space, it is yet unclear what the primary mechanics will be. It was rumored to be an MMO First Person Shooter, which is certainly covered under MMO Action Game; however, Bungie did not let on to what the game will eventually become. In addition, the rumored title "Destiny" was not confirmed or denied.Very little was revealed at GDC, but this is definitely Activision's venture into the realm of subscription based models, so it will be interesting to see how this game develops.Source: 1Up
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Valve announced Steam Guard, a new feature designed to enhance security on its Steam and Steamworks platforms by preventing unauthorized modifications or changes to user account settings.Steam Guard allows users to link their account to a specific PC -- any attempts to log into that account or make any changes to its settings from other PCs will notify the user and request their approval. Third party developers will be able to incorporate Steam Guard into their applications through Steamworks.The new feature takes advantage of Intel's upcoming Identity Protection Technology (IPT), an encrypted, hardware-based feature available with 2nd Generation Intel CoreT and Intel CoreT vProT processors. IPT generates a new numerical password every 30 seconds, similar to security cards or key fobs.

With this new feature, we can hopefully see less phishing attempts spamming us, and worry a bit less about accidentally giving out our passwords.Source: GamaSutra
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Notch's Latest Game
Posted By: TheBlueMagician
Today the embargo on Marcus 'Notch' Persson's latest work was lifted, and it turns out his next creation is quite a bit different than MineCraft: Scrolls is going to be a hybrid card/board game that focuses on grid and turn based strategy.Each player will have a deck of scrolls and a "king"; the player's deck will consist of summons and spells, which must be used to break through the blockade of the opposing player in order to reach and subjugate their "king." To further add a layer of depth, new and frequent card packs will require players to adapt their strategies and never stick with what is familiar. Unfortunately the card packs will cost money, but pricing and quantity per purchase have not been detailed yet.The game will ship with a single-player campaign, but the main focus lies in the multiplayer, which features both ranked and unranked matches. To complement the social nature of CCGs and board games, there will also be an auction house that allows players to sell and buy cards from other players. No details were given on how currency is obtained, though. To further add value to your online struggles, Scrolls will also feature "an extensive backlog of statistics regarding...play sessions."Another interesting development is that Penny Arcade’s Jerry "Tycho" Holkins is on-board with the project. How he got involved, and what his role is, remains unclear, but he'll undoubtedly be a great asset to Notch's current team.No release date has been announced, but a private Alpha test is planned for some of the early adopters of the MineCraft alpha, and a public Beta test will occur after that. The Alpha and Beta tests will focus exclusively on the multiplayer aspect of the game, and will be free.While Scrolls is completely different from MineCraft, Notch's coding genius, Holkins' excellent writing abilities, and Mojang Studio's clear talent are sure to make this CCG/board game hybrid enticing for even the most reluctant skeptics.Source: GamaSutra, GamaSutra Interview
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Crysis 2 multiplayer demo released
Posted By: Brozooka
"Some PC fans have been waiting years to get their hands on the sequel to Crysis, 2007's masterful shooter. Just now the multiplayer demo has been released, so you can finally get a taste of what CryEngine 3 has to offer on state of the art hardware.You can download the file direct from EA Here, or via the source. Both are on the slow side at the moment, so expect to wait an hour or more before you can dig in."Source: NeoSeeker
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The sounds of Battlefield 3
Posted By: Brozooka
Some new info surfaced about the long awaited Battlefield 3 in a interview with Stefan Strandberg.

The award-winning team behind Battlefield: Bad Company 2's terrific sound design is back. Led by audio director Stefan Strandberg, DICE got up close and personal with the sounds of battle during a live military exercise. Their recordings and subsequent lessons learned could make Battlefield 3 the most realistic sounding war experience in gaming.Check out the video of the interview with Stefan Strandberg the audio director for battlefield 3 at the Source War Tapes: The Sounds of Battlefield 3

For more info related to the long awaited Battlefield 3 follow this link Game Informer-BF3
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Valve working on TV-Friendly Steam
Posted By: TheBlueMagician
Valve is well known for dominating the digital distribution of games on the PC, and they've recently expanded their reach to both the Mac and the PS3. However, that's not all Valve has in store.Valve recently announced that they're going to be working on a "big picture" mode that allows Steam games to run and play smoothly on household TVs. The feature set would include controller support and TV-specific navigation methods. While no specifics have been made public yet, Valve is meeting with developers this week at GDC 2011 to discuss the details with them.If this mode ends up seeing support, it will be interesting to see how widely it's adopted by consumers. While the idea of playing PC games on a TV is certainly interesting, seemingly more social, and would offer some good benefits, I have to wonder how practical it will be to either have a computer set up near a TV (especially a family TV), or to frequently move it to a TV. Regardless, extra features are never a bad thing, and if only a few people benefit from this new mode, at least Valve will ensure they have a great experience.Source: GamaSutra
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RIFT is only a stepping stone
Posted By: TheBlueMagician
Say what you will about another MMO launch, but Lars Buttler is convinced that RIFT is not only worth your attention, but also the "...most social game in the history of gaming." To back up his claim, RIFT sports several access points to social media, and has a system that allows for dynamic content update.However, RIFT developer Trion Worlds sees this launch as both a landmark and a stepping stone: the tech that powers RIFT will be used in later projects, all of which may be radically different genres, to support increased player interaction with other players and the world, as well as dynamic content updates.With two more games apparently in the works, its only a matter of time to see how things will actually pan out. RIFT's success will probably determine a large part of the future of Trion Worlds, so, assuming they can back up their claims on content systems, here's hoping to a successful launch and the introduction of their content management system into other genres.Source: GamaSutra
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Assassin's Creed Brotherhood
Posted By: TheBlueMagician
Coming down off the gamer-high that Assassin's Creed 2 leaves you with can be a trying experience for a PC gamer; Assassin's Creed 2 came out for PC almost a year ago, and while consoles have already gotten to explore and conquer Rome, PC gamers are still waiting to assume the role of Ezio again.However, the wait is almost over: not only has Assassin's Creed: Brotherhood been announced for Steam, its release on March 22nd is now less than a month away. In addition, pre-purchasing the game gets you a free upgrade to the Deluxe Edition, which scores you some single-player and multiplayer DLC, as well as several other out-of-game goodies. And, perhaps the best part, is that Ubisoft's DRM will be much less intrusive: Assassin's Creed: Brotherhood will not require a constant internet connection to play.The game itself adds several new features to the Assassin's Creed series, the most interesting being the inclusion of a multiplayer mode. Players can compete in one of six mode variants, ranging from small scale assassination modes to larger, team based modes; stealth, accuracy, and teamwork are encouraged in each of the different modes, and the unique mechanics of the Assassin's Creed series only makes the experience more interesting. The single player campaign is going to be much the same as previous installments, having you jumping from roof to roof, assassinating key targets, and uncovering the mysteries that Assassin's Creed 1 and 2 introduced. However, to keep things interesting, you are now able to capture parts of the city, and use captured areas to build a brotherhood of assassins; by recruiting, customizing, and optimizing your new brotherhood, you can use them to more easily progress through the story and help complete side-quests.If you enjoyed the story, the game-play mechanics, the setting, or any combination of those elements, from Assassin's Creed or Assassin's Creed 2, you will definitely want to check out Assassin's Creed: Brotherhood when it drops on March 22nd. Between the robust and unique multiplayer and the engaging and immersive singleplayer, you'll have several hours of excellence to look forward to.
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Domain issues...
Posted By: riuthamus
We are sorry for the downtime. Due to issues beyond our control the domain we had before is currently being locked. One of the main reasons why we dont like to use Godaddy. At this point in time we will be using this domain for all of our services until further notice. We would like to thank you for your patience and understanding and apologize once again for any issues this might have caused.
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week ban!
Posted By: riuthamus
So the community voted for me to be banned for a week! What joy this brings to me, thank you for the vacation! I spent most of the morning learning about depth of field and adding it to your videos, POST process. I also spent some time with color theory and color correction for video rendering. I have gained a significant interest in video editing as of late and have decided to start it on a more serious level. I will be doing some after effects editing tutorials this week and trying to see what my skills in art can come up with.On top of this, we will be working on the website uploading process, gallery, and server status sections of the website. It is my aim to provide you with these completed sections by Monday morning. Hope all is well and expect some updates throughout the weekend.
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nuclearfallout.net hosting
Posted By: riuthamus
Many people have asked "Why are your servers so powerful and lag free?" The easiest answer to them is "We have the best host you can find". We have been with Nuclearfallout for four years now and without their service I can say that our servers would not be a successful as they are today.Some might argue that their prices are higher than some, but the price is a direct relation to their quality of service, uptime, and their willingness to work with your needs. Few companies out there provide even the "quality of service" aspect. If you have ever hosted with Gameservers.net or Art of War, you know what I am speaking of. So if your looking for a good hosting place, try out our host.
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slaughterbowl back!
Posted By: riuthamus
Slaughterbowl Information ThreadFor those of you with small attention spans here is a quick blurb:

Many of you were around for the initial slaughterbowl and probably now what this consist of. For those that weren't the slaughterbwol is a class vs. class matchup on koth maps in order to try to determine the best class in tf2.So here is how it will go down, 2 matches every Friday and Saturday night for 4 weeks, on a randomly chosen koth map, the winner of the bracket will move up to the other bracket, and to add to the excitement it is a double elimination bracket so the losers get a second chance to redeem themselves.each match will consist of 3 rounds on a koth map, with one additional round b4 them for practice and to get everyone in

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crysis 2 leaked?
Posted By: riuthamus
Just a little over a month left until the scheduled release of Crysis 2 and the Dev version of the game has been leaked to torrent sites across the globe. EA has been notified and they are urging fans to wait till the polished release is available for purchase. Looking through some screenshots found on the web the first few minutes of gameplay seem amazing.No information has been given on any legal actions at this point or possible delays ( see HL2 if you don't know what i mean ) lets hope this little hiccup doesn't cause issues down the road.
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deadspace 2
Posted By: riuthamus
If you know me, you know I am not a fan of the whole "Lets make a scary game, thats SINGLE player". If you need reference just search any information related to L4D and my hate for it! I am however, a fan, of the Deadspace Series. With the squeals launch this week we have seen many of our members playing this game and all of their reactions seem to be similar.

" THIS GAME IS EPIC! "

If you have the money and are looking for a scary game to sink your teeth into this is certainly it. Realize that you might have bit off more than you can chew because of the most hardened of people will find their nerves slightly rattled at some of the point in the game. I must admit that after playing it for two hours the fear factor has started to wind down but nevertheless the game has yet to not surprise me at some random twist or turn. PROTIP: Do not fall victim to the "toilet flush" trick... damn game developers!All in all if you enjoyed Silent Hill, System Shock 1&2, or any other games in that type of genre this game is a must buy for you. As for the MP, I have made a few short videos depicting its action. Its nothing spectacular but its certainly not any worse than L4D.
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tophuspew
Posted By: riuthamus
This is what happens when our mod's have nothing better to do. We took this video the day before we opened the server to the public. Not much time for these things now since we are so busy but we plan to have a Spleef Arena with 4 of these status.
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minecraft.net issues
Posted By: riuthamus

Once again, minecraft.net is more popular than the poor old server can keep up with, so we’re upgrading. I’m not quite sure how long it will take to get done as it’s mostly Tobias doing the work (thank you, sir!). We’ve got a huge amazon cloud server which we’re moving the main server to. We’ll be able to replicate this as demand grows, and we’ll have a load balancer set up in front of it all. Skin downloads will almost certainly be migrated to S3 downloads instead of going through resin as it does now, and we’ll have a separate server just to handle game logins and auth requests.In other news, we spent the day today out of the office in various cafés, as the floor was getting fixed. And we got the Machinima.com IGA awards! They’re pretty!If you want to see some pics from the office and Mojang in general, Carl has a photo album here. It gets updated every now and then.For Minecraft development, we’re working on the new file format, and a new game launcher. The file format is still in early testing, but it’s looking somewhat promising, except for it taking up a bit too much space. It’s faster, though.The new Launcher will be a bit prettier, will show release notes and other news, will send login requests over https (finally), and will ask if the user wants to update to the latest version or not. In the future, we’ll add support for playing the previous installed version (after warning the player that there might be unexpected bugs) and the ability to choose what work directly to save the level files, but that’s not coming in this version.We’ve got a meeting planned for tomorrow with some community members to discuss how to best implement the modding.

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bhslaughter new website live!
Posted By: riuthamus
It has been long overdue but it would seem we have a functional website up and running. We know that many of our members have questioned what we have been working on and we are very proud to provide you with this website. There are still many features to be implemented and over the next few days we will be working to ensure all functions are added.At this point the bare bones are created and we wanted to show you, and give you a chance to test out, what we have been trying so hard to finish. If you find any bugs, or simply have suggestions, please visit http://www.bhslaught...8259#entry68259 and let us know. We are always open to new ideas and love to hear your thoughts on what we are doing.
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minecraft update
Posted By: riuthamus
The new minecraft update has caused problems for server administrators across the globe. With the death of hey0 admin mod we are looking to http://www.bukkit.org to fill in where hey0 left off. As for now the Bukkit system works but its seriously lacking in its option for admin tools while people are still porting their stuff over.SO WHATS THE SKINNY RIU?We had an admin meeting yesterday and came to many conclusions on many things. Our topics were the following:NEW MAP:Yes, we will be creating a new map so that things are auto generated and the new elements established as well. This new map has already been generated and the moderation team is working right now to setup some of the basics that we have lacked in previous maps. We decided that last map everything was thrown together within moments of the server going live and such a mess caused for unneeded headaches and stress on all parties involved. To counteract this we have decided to lay out the basics such as community mines, signs/roads, and a default first starting town. Doing so will streamline the joining process and help to make pubers feel like they are part of something organized and well established.MODERATOR TOWN:Some complaints had arisen about moderators who were part of player towns and thus showing favor to the towns they were part of. To solve this concern we will be creating a moderator town. All mods will create their plots of land here and will not claim any city without denouncing their mod status, or unless I figure out a way to make a unbiased process.WORLD ADMIN TOOL:hey0 mod officially went down and will not be coming back up. He grew tired of updating it and for whatever reason just stopped. In his departure another team has started a new 'hey0" clone that promises to improve where he failed. http://www.bukkit.org is the location for the tool. We have installed this on our mod server and will be testing it out as they develop it. This tool shows promise and already has signs of server stability and improved resource consumption. We simply need to ensure all the proper mods are ported over. What does this mean for you as the player? Until further notice we are on a free for all server. Any suggestions for other possibilities are appreciated.LORDSHIP AND TOWNS:We are looking for people to become lords of the land and manage some of the first cities. This is a hard and long process and requires you have basic knowledge of everything minecraft related. We will not be giving this out to just anybody but we are interested in finding out who is looking to do such a thing. We spoke of all possible prices for upgrading and holding land and I will be posting a FAQ very very very soon. If you want to show interest in such a thing please post below with your desire to be a minecraft lord.BOTTOM LINE?:Like every other server out there that used hey0 mod, we are stuck doing nilla mode until bukkit is complete or released with a version that is usable for the process we want it to be used with. We could do some illegal stuff and disperse old copies of the client and use old hey0... but as you can guess, im not one to do illegal things! So for now we will follow the rules and simply have a lawless server. While such things are going on we are working on our moderator server to create the base of the world for when the admin tool is ready.
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