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MC: War event 02
Posted By: riuthamus
FINAL REPORT:

There was a lot of chaos at first, we know! We are working to make next weekends event a much smoother process. As of next week Red team will be defending their castle from the Outlaws as well as the Blue Nation. This will prove to be a different type of war and we hope to be using the capture the flag plugin to better regulate the process. We hope you enjoyed the war and look forward to next weeks event.

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MAMMOTH BF3 PATCH INBOUND
Posted By: Ramzy
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DICE have unofficially released a list of confirmed and work-in-progress fixes due to be released for BF3 shortly on all 3 platforms. Fixes range from an absolutely extensive reworking of weapon damage values, accuracy, distance drop-offs to all rifles, as well as damage increases to shotguns. On top of that there are changes to vehicle characteristics including a complete overhaul of homing missile AI, and much, much more.

Some notable changes include:

-Added Horns to all Jeeps.

-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.

-The player may now have a maximum number of mines which will persist after the player's death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.

-Ammobags now stay until the user redeploys them like Medkits.

-The MAV can no longer be used as an elevator.

-The M224 Mortar can no longer be deployed in an area that is out of combat for another team like a home base or other protected spawn.

-Laser Guided missiles can now be distracted by Flares.

-Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.

-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.

-Disabled vehicles now have an increased reverse speed to help escape to cover after being disabled.

-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.

As mentioned above, there are literally hundreds of changes -- Simply too many to list here. Hit the link below and take a look for yourself.

http://www.battlefieldlog.com/2012/02/latest-battlefield-3-patch-notes.html

-Ramzy
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T_Nitrous_T
So I skimmed through it, didn't catch mention of Flashlights being dimmed down. What's taking DICE so long to fix this retarded thing?!
Call of Duty: Black Ops 2 Leak?
Posted By: Pr3vention
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French gamesite, Gameblog, has been officially blacklisted by Activision for what was said to be "leaked information" regarding the newest iteration of the popular FPS franchise, Call of Duty, expected to launch in the usual November time slot.

Naturally, Activision refused to comment regarding the leak and has not made any official statement as to what the next Call of Duty title will be.

-Pr3vention
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Farewell Adam Adamowicz
Posted By: Ramzy
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The name may not be familiar, but, if you've played your share of games in the last decade or so, you know this man on a very personal level.

On the 10th of February 2012, Adam Adamowicz passed away. He was the main concept artist behind Fallout 3, Skyrim, and a myriad of other Bethesda titles. A man, quite literally, solely responsible for the unique and inspiring art style behind Fallout 3 -- A game that commands a near cult-like following.

Love or hate the games that were built upon the foundations of his art, it would be no less than a crime to not recognise Mr. Adamowicz for his creativity, raw talent, and his obsessive attention to detail.

The gaming industry has lost a truly unique and irreplaceable individual.

Sources:

http://www.awesome-robo.com/2012/02/farewell-adam-adamowicz-visual-mind.html

http://www.adamart08.blogspot.com.au/

-Ramzy
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Posted By: Ramzy
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riuthamus
a wise and epic choice!
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XEdgarxl
Sweet , looks great ^_^
Posted By: Ramzy
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riuthamus
I am so down!
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KitsuneKatari
I can pass math with that equation! :P
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waxor
hell yeah!
SLAUGHTERHOUSE SGE #1 VOTING HAS BEGUN
Posted By: Ramzy
Voting for our first SlaughterHouse Gathering Event has begun. Please visit the thread to have your say!

http://www.bhslaughter.com/forum/index.php?/topic/10027-slaughterhouse-gathering-event-sge-1/

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Valve finally delivers
Posted By: Pr3vention
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After months upon months of waiting, players of all skill levels have wondered when Valve would release even the slightest bit of information regarding the final "Meet The" short... and we finally have it, folks! Valve has officially announced that Meet The Pyro will be arriving sometime this year!! Judging by our hard-to-understand, lovable pyro's addiction to hellfire and air blasts, we could be seeing it sometime this Summer.

With this recent release of information and a spike in rumours for other Valve projects, is there something else waiting in the wing to break into the lime-light? Half-Life 3? A new Portal story? Only time will tell, and to be quite honest, I certainly can't wait for more.

-Pr3vention
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From across the pond  there seems to be some stirring as of recent in regards to the details about Half Life 3.  Steam group by the name of Call for Communication (Half-Life,) are trying to get the attention of Valve by playing Half Life 2 this Saturday. According to their message they are attempting to try and get them to divulge details regarding Half Life 3. Since we last saw Gordon Freeman, was well over four years ago.

'The lack of communication between Valve and the Half-Life community has been a frustrating experience. While continued support for current and future products is greatly appreciated, fans of the Half-Life series have waited years for a word on when the franchise will return,' the group explains in its open letter to the company.



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Source: http://www.bit-tech....n-half-life-3/1
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Team Fortress 2 event: FEBRUARY 8th
Posted By: FeartheMango
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Wednesday February 8th at 7pm PST will launch the return of game night on the TF2 main server. BE THERE for an hour of fun, moderate abuse and free-stuff!

We will be rotating over the next few weeks:
• CLASS V CLASS
• HIDE N SEEK
• MUSIC TRIVIA
• and some general SUPERFUN TF2 MANIA.

join us STARTING FEBRUARY 8th 7pm Pacific Time- as we return WEDNESDAY GAME NIGHT!

Hosted by: Phargo

Server IP:  64.94.101.181:27015  
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STEAM MOBILE - FIRST LOOK
Posted By: Ramzy
Some days ago Valve (Half-Life, Team Fortress, Counter-Strike, Portal), quietly released a mobile version of their hugely popular digital distribution client, Steam.

Much like most other Valve products, prior to its announcement, there was no indication of its imminent release, nor any word on what the application would entitle its users.

The good news is that Steam Mobile does everything that you would expect it to do, and more. It grants users the ability to chat with friends, browse groups and profiles, browse the Steam store, and even more importantly, purchase games directly from the App, so that they're available for you when you get home. This also includes the added benefit of being able to purchase games during special sales while you're away from a "safe" computer to use or a decent internet connection.

[please click the images to enlarge]
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Upon first launching the app, you're greeted with a generic login screen. Valve have conveniently allowed users to log into the app with their existing Steam credentials, which means no secondary logins are required, nor are there any addtional hoops that the user needs to jump through in order to use the app (ergo, enabling options in their account, verifying information, etc).

Upon logging in you're presented with one of two outcomes -- The first, and most disappointing outcome, is a message informing the user that they're not yet a part of the BETA, however, by logging in, they've now automatically inserted themselves into a queue to receive BETA invites as they're passed out.

[Edit: The app has switched to open BETA as of a few days ago 06FEB12]

The second, and obviously more favourable outcome, is to be greeted with the following,

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From this view, the user has the ability to do one of three different things.

1. Tap a friend to view their profile

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2. Chat with that person by tapping the speech bubble icon, or searching for them manuallay

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3. View other services by tapping the small sidebar icon on the upper left

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One of my early complaints regarding the chat functionality is that it does not easily facilitate the ability to pick up a conversation on your computer, and finish it off on your mobile device, as there is unfortunately no chatlog function.

This means that if you start a conversation on your computer, then switch to your mobile device, you will be unable to see a chatlog of everything that had transpired prior to switching to your mobile device.

The same goes for messages that you send on your mobile device -- Anything that you send to a friend in chat on your mobile device will NOT be visible when you switch to your computer, even if you were logged into Steam throughout the entire conversation.

The only way chat works correctly is if the user maintains an open chat window both on their desktop and on their mobile device. Unfortunately, even in ideal situations, certain messages don't get delivered, as shown below.

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This is definitely one of the larger issues with the app, and really creates an overall disjointed experience -- One that leaves the user feeling like they're using two completely separate services.

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Moving forward from the chat issues, another niggling problem is the way the store operates. One of the best features that Apple included with iCloud is the ability to purchase an app on your iPhone while you're at work, and have it automatically downloaded, installed, and ready to use on your iPad at home, without having to do anything aside from purchasing the app as you normally would.

Unfortunately Steam mobile does not replicate this feature in any way. Purchasing a game on Steam Mobile simply delivers it to your Steam account so that you may install it when you get home. There are no special pop-ups when you first log into the desktop version of Steam, nor any highlighted games to indicate "new purchases". It is up to the user to manually search through their games list and locate the game.

A very much appreciated feature would have been the ability to tick a box on Steam Mobile so that the desktop Steam client would automatically download and install a game for you, so that it would be ready to play upon getting home.

In any case, the store experience in Steam Mobile is as good as you would expect and handles the entire process very cleanly and efficiently.

The entire Steam catalog is available on the mobile app, and purchasing a game is as simple as tapping on it, adding it to the cart, and checking out. Users are also given the ability to gift games from within the app itself.

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One glaring issue, however, is the fact that the app remains logged in at all times, even if you close it completely. Something like this wouldn't really be much of a problem, however, it's important to remember that Steam remembers your credit card information. This means that all you have to do is open the app, select a game, and buy it instantly without the app ever asking for a password or any form of user verification.

If the app were to get into the wrong hands, someone could very easily charge your account with several thousand dollars worth of game purchases -- And even worse -- If you were to dispute these charges and ask your bank to do a chargeback, you would then be met with your Steam account (and all of its legitimate purchases) being disabled. Legally, you would not be able to do a single thing about it either, as Valve (under the end user license agreement) are within their right to disable your account if you take such actions against them.

Besides the main issues highlighted above, the app performs as well as you would expect, and doesn't really offer users anything out of the ordinary. Valve have implemented a sidebar very reminiscent of the Facebook app available on iOS and Android, however they don't seem to have capitalised on the fact that it is in fact an app on a mobile device. There are no special phone-specific functions or features given to the mobile edition of Steam.

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Valve have been gradually adding more and more social features into Steam over the years, and a mobile application would have been a perfect way to introduce new social features such as status updates or photo uploads.

In any case, what Valve have provided in their mobile app is both solid and functionally sound. Sans for a few very rough edges such as the 90's-esque "UNDER CONSTRUCTION" sign in the screenshots section, one can't really complain about a free application.

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Users are provided with all the basic functionality that they need to effectively use Steam on their phone, and the overall experience at this stage, despite being rough around the edges, is most definitely enjoyable.

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Check it out on the Apple App Store or the Android Market when you get a chance.

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-Ramzy
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riuthamus
Great post, very long and in depth. A true credit to the team
TF2 Hats Economy Valued at $20Million
Posted By: InsaneManiac
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Ever wondered how much money is sunk into crates and hats? Well an analyst did some research and pegged the money floating around in the Team Fortress 2 world to be a conservative $22 Million. That is whole lot of hats

Adding these extras to our revised estimate still leaves the economy with a hearty $22 million. With the figures being so impossible to predict, and having used conservative estimates,  the true figure could still easily reach the $50 million spot.


Source: http://theonlinesoci...tual-millinery/
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Steam now available on iOs and Android!
Posted By: FeartheMango
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Valve's Steam service has just expanded to iOS and Android devices. The newly-released Steam Mobile app will allow gamers to chat with Steam friends, browse community groups, read the latest gaming news, and more.

"The Steam app comes from many direct requests from our customers," said Gabe Newell, co-founder and president of Valve, said in the announcement.


"Seeing which of your friends are online and playing a game, sending quick messages, looking at screenshots for an upcoming game, or catching a sale - these are all features customers have requested," Newell continued. "Mobile is changing way people interact, play games and consume media, and the Steam app is part of our commitment to meet customer demands and expand the service functionality of Steam to make it richer and more accessible for everyone."

The initial beta release will be locked. While the apps can be freely downloaded, not everyone will gain immediate access. "Those who wish to join the beta just need to download the Steam app (free of charge) and log in to their Steam account via the mobile app to express interest in the beta," the announcement notes.

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Source: http://www.shacknews...-on-android-ios
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Tophu
Sexy! I just read this on Facebook and was about to go look up some more info about it. <3 I've been waiting for something like this for a while nowwww..
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Pr3vention
No love for Windows Phone.... sadface :(
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KitsuneKatari
:O :O :O :O I've been waiting for this moment for a long time... :3
MINECRAFT MAP LIVE!
Posted By: DMW
The main server we've been working on has been made public, so now all the kiddies can enjoy the hot sexy action contained there in. So be sure to drop by and check it out, its pretty sexy.

The economy has been scaled back and the kingdoms are being rebuilt from the ground up, so it's going to be a new interesting map environment!

The map size is 8000 x 8000 and here is an overview

IP: da.mc.bhslaughter.com

Post any questions in the thread: Here
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riuthamus
That picture is epic!
Rank Contest Winners Announced
Posted By: jasonelmore
We are happy to announce the winners or our Rank Contest!

gheist For having the most bonus points with a total of 285 pts.
daddy For having the most overall points with a total of 12,184 pts
chipperdoodles For having the most overall playtime this season with his total hours played totaling 48 Hours 38 Minutes

Each winner will have his choice of one of these special TF2 Items, as well as a Clan Pride Medal featuring our own Slaughterhouse Logo!

Item Sets:

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iKill
Congrats!
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riuthamus
Probably one of the best news posts we have had in some time.
Free General Admin and Brotherhood Week!
Posted By: iKill
That's right guys! We're running a free General admin and Brotherhood week!

If you decide to apply for General admin, you are automatically promoted! No endorsements! All you need to do is attend a MANDATORY ADMIN TRAINING SESSION that you MUST attend on Friday the 18th @ 9:00PM PST if you wish to be able to keep your new status as a General Admin.

So take advantage of this free week and apply for admin and brother status!

THERE'S MORE!

Not even a proper Brother initiated into the community yet? NOT A PROBLEM. You'll be granted Brotherhood status just for applying for General Adminship, and will not lose Brotherhood status even if you drop out of the adminship.

Read the thread HERE
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Forum temporary outage
Posted By: riuthamus
The forum is currently down for some "unplanned maintenance" please be patient with us as we work to resolve this issue as quickly as possible.
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A couple of years ago i did a interview with John, owner of Nuclear Fallout.(who we buy all our servers from), about Bad Company 2 and how it ran on their server hardware.  I thought since Battlefield 3 was on the horizon, i would do another interview asking him all sorts of good questions.  Below you will find my full interview.  Big shout out to John from NFO for answering these questions.


1) It has been mentioned that 64 player servers cannot run on VDS because of the technical limitations of the technology (virtual overhead), What kind of hardware can we expect a typical 64 slot server that is rented on your standard hosting package? i think it's about $97 a month looking at your order page.

We don't yet know for certain how 64-slot servers will perform, since we haven't been allowed to test them. But, from what we have been told, and what I have seen with a 32-slot test server on a VDS, they will likely be able to run on VDSes. The virtual overhead on our specific highly-tweaked VDSes is actually not all that high, and the VDS machines are likely fast enough, in general, to handle it (all of our VDS gear is Nehalem+).

As for regular game servers, we plan to exclusively use X3470 and E3-1270 machines, due to their high individual core speeds. The 32-slot servers that we've been testing in the beta have run very well on these. BF3 servers should also run well on slower machines, but we actually don't have many slower machines on our game server network.


2) If we ordered a Managed Dedicated Server, How many Instances are we allowed to run on that server. They are quite expensive, and the machine obviously is capable of running more than one 64 slot server.

There is no limit, but keep in mind that you will need to prepay a small monthly amount for each BF3 slot you wish to run: viewtopic.php?f=51&t=5705. You should also pay close attention to CPU usage as you add servers, to make sure that you don't overload the machine and cause performance problems in-game.


3) What kind of Admin tool do you guys use to manage your Battlefield 3 Beta Servers? just straight rcon commands from the release protocol? your own coded rcon, or a 3rd party Rcon like ProCon, BF2CC, etc..

The BF3 servers haven't required in-game management. For the full release, we plan to provide customers with an rcon console in the control panel and basic admin daemon, just as with BC2. Customers will also be able to run their own 3rd party programs, as with BC2.


4) How comparable is BF3 in taxing your server hardware compared to Bad Company 2, or Red Orchestra 2.

BF3 seems to be similar to BC2 for 32-slot servers. Most RO2 customers run 64-slot servers, and these are very intensive; we don't believe that 64-slot BF3 servers will be as intensive, based on what DICE is telling us.


5)Can you tell us about any of the server variables that will be available in the game. Stuff you have seen in the beta so far. Limited weapons, Vehicles Spawn Times, number of vehicles, other kinds of server variables.

I'm not allowed to talk about this topic quite yet. The rcon features are still in a state of flux during the beta, as well.


Thanks a bunch for answering those questions, you guys continue to provide quality game servers which is why we've been a exclusive customer of yours for over 8 years.

We appreciate that :)


Update: John Posted

Jason, some new performance numbers were posted today that throw 64-player servers back into the question mark category on what sorts of CPUs will be required and what consumption levels we will see -- suggesting much higher usage than the previous numbers. It seems as though we really will need to wait to test these servers ourselves to know anything concrete. They may end up requiring the very fastest machines after all.


You can follow the full discussion on the NuclearFallout Forums!

http://www.nfoserver...&p=27192#p27192
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FREE BROTHER STATUS ( ND ONLY )
Posted By: riuthamus
This week and this week alone ( 03OCT - 09OCT ) you can gain brotherhood status if you post a screenshot of yourself in our Nuclear Dawn server. Post the screenshot to the following location:

Post your screenshot here

Once you have done this, wait for an admin to approve your post and watch your brotherhood status instantly appear. Why become a brother? Doing so will give you a chance at a free reserved slot and access to our private events. Enjoy and hope to see you in the wastelands!
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Donations! WE NEED YOUR HELP!
Posted By: iKill
It is coming close to December and we have not even touched our mark for this season. If you want to help us pay for the server please donate whatever you can. If you can only donate a dollar that is fine, realize that if every brother donated 1 dollar we could pay for the server for 6 months! So do your part and help us sustain our systems.

Our goal is to reach $1000.00 by the December mark. This will put our servers $200.00 from being paid up for 6 months!

So if you can, donate to the servers and help keep the Community you love alive!

**LIMITED TIME OFFER**
Anybody who donates from today, until the deadline ( first 30 people ) will get a free dogtag. Post your name in the thread (linked below) once you have donated. Again, first 30 people will get a free dogtag!

So check out the following thread for more information on how to donate!
http://www.bhslaught...8732-donations/
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riuthamus
Thank you for all your donations, keep it up!
NUCLEAR DAWN GOES LIVE
Posted By: Ramzy
A quick note - Please check out our dedicated 32 man Nuclear Dawn Server, currently ranked #1 in the world!

SLAUGHTERHOUSE [DALLAS, TX] - Nuclear Dawn
66.151.244.42:27016

September is just about up, and the PC market has not seen much happening in the world of mutiplayer gaming. Aside from the release of Gears of War 3 on the 360, September has been pretty tame.

Alas the sun has begun to rise, and we're starting to catch the glorious rays of some of the multiplayer heavyweights due for release very shortly. Battlefield 3 and its subsequent public beta beginning in October, Modern Warfare 3, RAGE, Saints Row 3, and a few more notable single player releases are helping shape October and November into some very exciting dates.

However, November hasn't started yet, and gamers are itching for some new action. Aside from Railworks Train Simulator 2012, not much has been happening as of late.

Nuclear Dawn was quietly released today by small time (independent) developer "InterWave Sutdios". At a glance, Nuclear Dawn (ND) doesn't seem like it has too much going for it. It's a 32 player, class based, multiplayer first person shooter with very straight forward capture-the-objective-by-standing-next-to-it based gameplay. Nothing too interesting or anything that we haven't seen done before countless times already.

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The lads and ladies at InterWave Studios have attempted something that hasn't been seen since the glory days of Natural Selection back in 2002 -- A First Person Shooter + Real Time Strategy hybrid. It aims to provide players with a fully fleshed out FPS experience, whilst also offering a fully functional top-down commander based position with all the bells and whistles that you would expect from a standard RTS game -- And, with the slogan "Combining FPS with RTS without diluting either side", you'd certainly like to hope it delivers on that front.

ND is a very bare bones, budget oriented title. This is clearly evident the first time you load into a server. At times it feels more like an incredibly polished Source mod, rather than a complete "retail" game. With that said, however, for $25, the price of admission is neither too high nor too low, and thus the prospect of severe disappointment does not seem so bad once you drop the cash and give it a try.

Gameplay, for the FPS portion of the game, is fairly straight forward. Two factions, 4 classes each (all with their own various weapon types and weights), battling it out in decently large maps. Objectives in game hover around two different goals, with the ultimate goal being the destruction of the opposite team's command centre.

The severity of achieving the goals fluctuates depending on what the opposite team are doing, and the way that your commander manages team resources. This is where ND begins to distance itself from other shooters in the market.

FPS players are required to traverse the map and capture nodes. Once a node is captured, a resource boost is delivered to the commander -- This results in your team's commander receiving greater resource income. The more nodes in your team's possession, the more resources the commander gets to play with.

With said resources, your team's commander is then able to deploy equipment to the map. This comes in the form of power stations, automated turrets and rocket launchers, forward spawn points, resupply stations, radars, commander abilities, artillery, and more.

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It's a delicate balance wherein the commander relies on cooperation on the ground level, whereas players on the ground level rely on the support of their commander. The system does not, in any way, work if one part of the equation ignores the other. Ergo, commander needs players to capture nodes for resources, while players need the commander to provide them backup while making advances into enemy territory to capture said resources.

For instance, if your teammates are pinned down by the opposite team's turrets, you'll need access to the Siege class to take them down and progress further into the map. To do so, your team needs to capture nodes to provide resources to the commander. Once those resources are obtained, the commander can then research "advanced weapons" in the command tree and unlock the ability to use heavy weapons for all ground players, thus facilitating the push.

To this end, ND places a very heavy emphasis on teamwork. Outside of the relationship between ground players and the commander, each class also plays its own role on the map. Classes are as follows,

Exo - Plays the role of the "heavy". Otherwise known as the "bullet sponge" and "the pain dispenser".

Assault - Plays the role of jack of all trades, master of none. Versatile, fairly nimble, and effective at making a push.

Stealth - Plays the role of harassment. Invisibility, speed, instant backstab takedowns.

Support - Plays the role of... Support! Healing and repairing are the main directives of this class.

Then comes the role of the commander. At the beginning of a round, players are given the ability to apply for the position of commander.

Unfortunately there may only ever be one commander at a time on both sides, meaning that only 2 of the 32 players on a server ever have access to this feature. If you fancy yourself as an RTS buff with absolutely no FPS experience, you may find yourself annoyed when other players constantly gain access to the commander role while you're left in the dust.

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With that said, the commander's role in the game is extremely dynamic. As mentioned above, the commander relies very heavily on resources. Without resources, nothing is possible... And if nothing is possible, you may quickly find yourself frustrated and bored as a commander with an incompetent or careless team.

The building meta-game is fairly straight forward. As the commander you must build power stations on a constant basis. Once power stations are built, you may begin to build repeaters (towers which transport electricity further into the map), as well as other structures such as forward spawn points and automated turrets. These structures cannot function without power, and further to that, they cannot function without having a direct line of sight to a power source.

This quickly turns the commander role into a meta-game wherein you're constantly attempting to expand further into the map, whilst maintaining your power and repeaters. Without one or the other, your structures become useless.

This also provides a layer of strategy, as the enemy team can begin to surgically target your power sources as a means of disabling all of your equipment and moving safely through the map without having to waste time on destroying multiple turrets, one at a time.

ND does not come without its issues. Gameplay is extremely unbalanced in some regards, whilst some of the commanders abilities (namely the ability to instantly kill any enemy on the map without warning or delay), get very tiresome very quickly.

Controls for the commander are also quite clunky, slow, and unresponsive. The Source engine was clearly not intended to be used in a point-and-click application, and this is evident in the way that the commander camera responds, as well as its limited movement options and viewpoint manipulation.

With all said and done, however, ND is an interesting experience and worthy of its $25 admission ticket. At best, you'll discover a new genre of shooter to waste dozens, or even hundreds of hours on, and at worst, you'll at least have tried something different for a few hours.

-Ramzy
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Space Marine
Posted By: riuthamus
A quick review on the game as it stands from the demo. I will be posting another one when the real game is released.

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iKill
What's all this then?! It sounds sexy.
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riuthamus
The game is super sexy, but there is a lot that has yet to be tested on my end.
REVIEW: From Dust
Posted By: riuthamus
Many of our players were wondering if they should purchase the game "From Dust". Instead of keeping you wondering I decided to give you an in game look with some descriptions as to what the game has to offer. From my point of view, this is a quality game that the genre of "God Games" have needed for some time. It is definately no "Black & White" but it will certainly hold you over if those type of games are your cup of tea.

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iKill
Doesn't look half bad.
EA has released a new Battlefield 3 PC Trailer.  Caspian Border is a map that show's off 64 player vehicle warfare at it's finest.  Feature ground vehicle in the game, Caspian Border takes players across a huge battlefield filled with Jets, Helicopters and more.

This map is suspected to be the BETA map that starts in September. Lets hope so!

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riuthamus
Cant wait dude!!!
Counter-Strike: Global Offensive
Posted By: Pr3vention
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Valve has just announced the next title in the seminal team-based shooter, Counter-Strike, to be expected sometime in early 2012 for XBOX LIVE Arcade, Playstation Network and Steam. So far, very little details have been released but we can expect new/updated models, new characters and maps, renovated popular maps like de_dust and MUCH more.

The first official source confirming the project was on the Steam Forums by designer Jess Cliffe. EA Sports League manager Bastian Vieser also posted on his Twitter about the title being playable and "its that good!"

A playable version of CS: Global Offensive will be available at PAX Prime this year.

Join in on the discussion of this highly anticipated release here!
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riuthamus
This is going to be a big deal.. if it ends up being good! :P
Forum Update!
Posted By: iKill
The Slaughterhouse forums have just been updated to IP.Board v3.2.1! This update provides a fair few changes which you may or may not notice. A few of these changes include:
  • GUI change
  • An RSVP function added to the in-built calendar
  • iCal Support for the calendar
  • A new text editor which allows for auto-saving, has a cleaner interface, quick reply, quick quoting and New post alert while typing reply
  • Notification improvements
  • Brand new mobile skin
  • And MUCH more

You can read our thread about it HERE, or you can read the full list of features in the update at the IPS site HERE.
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Pr3vention
the new skin looks SICK! Hopefully we'll be seeing more support for old functions again like Blogs
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iKill
Sick as in awesome? Or sick as in grotty? But nonetheless I agree that they should add support for Blogs. I miss it already.
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Pr3vention
Sick as in Awesome! :P
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iKill
Ah! I agree then!
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riuthamus
lol i like the design and the layout. We need to fix up the main site with avatars now too it seems
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iKill
Yeah. Posted a bug report about it already :P
Slaughterhouse Cookbook
Posted By: iKill
Want to know what members of the Brotherhood cook for breakfast, lunch, dinner or all of the above? Then check out this thread HERE!

Just a few of the recipes included in this thread are:
  • Mexican rice
  • The "perfect burger"
  • Mexican Pizza ( not the kind you think )

So go check it out! And if you have any recipes that you think the rest of the Brotherhood would like, why not get involved and post it/them?
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riuthamus
Nice, thanks for the update bro!!!
Minecraft 1.8 details emerge
Posted By: Pr3vention
The world's favorite block construction game is due for another update, the Adventure Update, here in the next coming month(s). Up until now there was very little known about what we could expect but one of very own members, BPZimmz43, brought forth a recent article on Gamerant.com that gave us a bit of a sneak peak: Configurable block height, a food meter and what looks like an experience bar.

In less than 24 hours of the original article, another forum member, Buckin Bundy, found even more details about what we can expect in 1.8 such as new thin-glass blocks, stackable food and more.

You can follow the discussion in this thread.
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Slaughterhouse Art Contest Winners!
Posted By: iKill
Slaughterhouse recently held an "Art Contest" where members of the community would create pieces of art which had to relate to the subject at hand. The subject in this contest was a member of the community, and this member was Tophu.

Basically members had to create visual arts or crafts pieces based around Tophu. There were 4 main categories and 2 mystery categories which an entrant could win a prize in. These categories were:
  • Best Technique
  • Most Imaginative
  • High Council's Choice
  • Community's Choice
  • Silver's Choice
  • Runner Up Award

Below are the winners of the contest and the prize they won, which counts towards either a Steam game of their choice, an In-Game TF2 purchase, or Donation Perks for our TF2 servers:
Best Technique - $10
tr!cky
Most Imaginative - $10
Leviathan248
High Council's Choice - $10
Leviathan248
Community's Choice - $10
Leviathan248
Silver's Choice - $5
Sliver
Runner Up Award - $5
XShankz

Congrats to the winners of the contest! You can view their works and read more about the contest in THIS thread.
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Dravu
Congrats to those that won! :D
Arkham city's Riddler strikes again
Posted By: Pr3vention
A new trailer has shown itself starring Batman's crazy, psychotic and awkwardly similar SAW-like character, The Riddler. In the first of its next-gen game releases, Batman: Arkham Asylum, the Riddler hardly showed a presence at all. The only real evidence of his being were the pesky "Riddler's Riddles" scattered throughout the rundown fortress that is Arkham Asylum; however, the long awaited sequel seems to suggest that he is a far more prominent character this time around.

Batman: Arkham City is expected to release October 18th, 2011 on PS3, PC and Xbox360.

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Minecraft 1.7.2 compliance
Posted By: Pr3vention
Our Minecraft servers have been updated to support version 1.7.2, otherwise known as the Piston update. At this time, Sticky Pistons are disabled due to a rather nasty duplication glitch that would directly harm the economy of our servers; however, standard pistons are available for use. For more information about Pistons, recipes and applications of this new block, check out the Minecraft Wiki.

Do you have Minecraft? Want to be a part of our community? You bet your ass you do! Join us today at on our primary server at da.mc.bhslaughter.com OR our creative server at la.mc.bhslaughter.com
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new ffxiii-2 screenshots released
Posted By: Pr3vention
Square-Enix's top selling franchise, Final Fantasy, is set to release yet another game in this long-lived series as a direct sequel to their last offline version, FFXIII. Lightning has gone missing, Serah takes the spotlight as the protagonist, and now a new character, Noel, appears on the scene claiming to have information on the missing heroine's location.

Will Square-Enix come back from their recent slump? Will the Final Fantasy franchise regain that spark it lost years ago? Only time will tell, but until its release in early 2012 we'll have to settle for these newly released ingame screenshots!

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jasonelmore
Game looks good so far, nice article
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riuthamus
the screenshots look amazing!
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SmartedPAnda
Thought it was Yuna from FFX w/ the beach setting and the pose and position of the last screenshot.
EA BF3 BOYCOTT
Posted By: Ramzy
It seems the BF3 boycott has picked up quite a bit of steam -- Enough for EA to close some of the comment threads on their news posts regarding BF3.

Before I go too far into things, I just want to quickly touch base regarding some of the outrage surrounding this "pre order exclusivity" business.

There are a lot of users trying to deconstruct the boycott by calling it stupid, frivolous, a waste of time, and essentially a lot of noise about 2 measly weapons and 2 attachments.

Let me make it clear that this is how things start. First it's a weapon or two, then it's three or four, then maybe a whole team, a vehicle, the entire multiplayer component... It goes on. Things never stay the way they are, and if publishers (such as EA) find that there is a market in pre-order exclusives, believe me, they WILL push the boundaries as far as the possibly can with each successive game release or DLC pack.

Publishers are in the business of making money, and they will continue down whatever path makes them the most money. If players are suckers for pre-order exclusives, then you can bet your sweet ass EA will continue to make exclusive weapons more and more tantalizing. "PRE-ORDER NOW AND GET THE M60 MACHINE GUN WITH +10 DAMAGE!".

There is no end unless consumers make a stand.

Now onto the meat of this post -- Complaining.

EA shutting down comment threads on their news articles does not mean it’s the end of being able to voice your opinion. Far from it. A magnificent gentleman by the name of Ramphastid has posted up this excellent resource of information: Click Here.

It contains names, emails, contact information, links, and places where you can voice your distaste towards EA's decision to alienate those who choose not to pay for an unfinished product.

Do yourself, and gamers across the world a favour, and write a quick, tasteful, and civilized, email to EA, letting them know that you aren't going to buy into their bullshit.

-Ramzy
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T_Nitrous_T
Well in some ways I can agree, "This is how things start". As that's why some games coming out for PC cost $60 because publishers keep trying to test the ropes. I still don't see the problem with it right now especially considering EA's business model where the only edition available would be the limited edition even if you don't pre-order.
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The majority of gamers are just straight idiots, moreover, specifically, consumers as a whole; and for reasons most would assume to be in favor of the consumer themselves. This article proves itself worthy of that conjecture but for reasons disregarding the consumer as a non-ethical, morally inept, financial and logistical heathen. It makes sense to feel a bit cheated because of some pre-order nonsense which is giving to those who pay an extra a bit cash and therein enabling the same people a bit of a "head start," so to speak; because most people don't see it well-off in their favor to have to pay extra money just to feel like they're on the same level, right? But, the problem is not their (EA's) business model, nor is it the fact that some big company is trying to reap the benefits of those willing to cash out more of their hard earned money on something that, seemingly so, should be standard across all mediums/iterations of the initial product.. right? No, that's not the problem at all. The problem with all of this frivolous debauchery and rampant financial or (un/)ethical shinanigans is that, in light of you - the consumer - seeing such a blatant disregard of your own financial mediocrity by big companies making such profound and irritating (at best) displays of capitalism, you (the consumer) still just have no fathomable comprehension of the matter at hand. Do you people understand what it takes to create all of this content? Do you have any idea the years and amount of collaborative technical skill and labor hours, let alone the amount of man-power it takes to create digital content such as this?? Hell, these aren't simply paid actors that were filmed at some remote location to be assembled into some sort of moving-picture sit-on-your-ass-and-enjoy-the-eye-candy media (albeit, there is just as much a refutable amount of effort and hard labor put into movies). Each and every character/person, item, object, window, door, hand, face, mountain and blade of grass; every sound from the booming explosion of a rocket hitting your face to the sound of a fly farting – it all has to be created, BY HAND, one step at a time. You're all selfish to complain about things like this; to sit there and essentially say “Oh, well they get something better than me, although they paid more for the special content.. that's not fair, I deserve it too and for free (???).” How do you even live with yourself thinking that way of thinking could ever be “fair???” Why do you think you're all so entitled to some sort of easy compensation simply because you have to pay money for something that had been spent on itself thousands of times MORE money that you could ever dream to have in your life, to begin with? Again, we're not even talking about the raw amount of hours of WORK put into assembling it for you oh-so-grateful fans/customers/consumers/self-employed brown-nosers. Beyond the mere effort, time, labor and skill put into simply physically creating a video game, there's money there that has to be put into it first for it to even be feasible in being created at all. Millions of dollars, thousands of hours of work per individual spending days, months and years of their lives, of their skills of which they were put through expensive schools or otherwise having spent thousands of more hours simply teaching themselves in learning, honing and obtaining those skills - all of this being backed by a paying JOB with paychecks given for said skills in return. We haven't even gotten to the advertising needed to simply get the games' name out there, so-to-speak. Why do we need advertising? Because YOU impetuously lazy, self-righteous know-it-alls' need some superficial coaxing before you choose to spend money on just one more thing you have an opinion on. Would most of you even care if the game didn't look "right" to you, according to how you inherently believe it "should" be? No, you wouldn't, so their MUST be some effort and money put into appeasing you monarchs. The avid consumer doesn't see what is, they see how much it is. The problem is that most of you fail to see the principle factor of labor and money put into developing the things you like (wherein this case, video games) but instead seem to think you're entitled to some sort of morality wager going against “big companies” which seem to only want to take your money.. which is, at least what I last remember, what a business is about: making money. If you didn't want to pay for something that had been put into it countless amounts of hours and sheer talent and skill to create, then step off your high horse, pack up your soap box, settle down your inner diva and GO LEARN SOME CAREER SKILLS TO CREATE IT YOURSELF. Also, I would recommend read up a bit of philosophy (or hey! Here's an idea: get an education!!) to garner some sort of coherent sense of logic so that you may (god forbid) be able to assemble a proper opinion on the matter instead of simply dragging your chin across the ground. Please, keep your mouth shut Mr. Dolt, you're letting the stink out.
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while_true
"Publishers are in the business of making money," and EA is about as infamous as it gets when it comes to putting their un-lubed corporate dildo as far into their fans as they can possibly get away with in the name of the all-mighty dollar (or w/e currency you happen to use.)
EA - SCrewing players one game at a time
Posted By: Ramzy
EA and DICE in their infinite wisdom have taken it upon themselves to taint one of the most anticipated games of 2011.

They seem to have taken a page from their previously botched attempt to extort gamers out of their money (the original Bad Company on XBOX360 & PS3) by offering players the ability to pre-order a special edition of the game, only physically available from select retailers in order to gain access to exclusive weaponry.

Now you might be thinking "maybe they're going to let you unlock those guns normally, like Bad Company 2".

Unfortunately, you'd be wrong. These weapons are exclusive to those who pre-order the game from selected retailers. If you don't pre-order the game, you'll never get a chance to use the weaponry.

Players can storm the battlefield armed with powerful weapons and items only available in the Physical Warfare Pack


So, what are you going to miss out on?

- DAO-12 Shotgun
- Type 88 LMG
- Flash Supressor
- Flechette Shotgun Ammo (armor piercing rounds)

It doesn't take a Battlefield Veteran, or even a gamer, for that matter, to realize that this is a seriously screwed up attempt from EA and/or DICE to bully gamers into pre-ordering their game from specific outlets.

Check out the full article BY CLICKING HERE, and don't forget to leave a comment on the page expressing your disgust. If you've got a Google, Twitter, Facebook or OpenID account, you can leave a comment without registering.

For further rage inducing information check out this interview with Gameplay Designer Alan "Demize99" Kertz.

-Ramzy
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Hitman Absolution E3 Trailer
Posted By: Ramzy
The wonderful people over at Eidos have released full length introductory trailer to Hitman Absolution at this year's E3.

The trailer has hit a nerve with some Hitman fanatics though, as it very heavily focuses on hand to hand combat of the brute force nature -- Rather than the sleuthing, calculating Agent 47 we all know and love.

On the one hand, Eidos may be trying to hook some new players into the series by creating a hype train via their trailers, and on the other hand, they may be pushing the series toward a new direction.

One can only hope that they stay true to what made the original games such a cult favourite among gamers, rather than losing sight and destroying the series like so many developers before them.

See below for the latest E3 trailer.



-Ramzy
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Battlefield 3 E3 FOotage Sets the Bar
Posted By: jasonelmore
This year's E3 started Monday, and EA/DICE set out to hype the fans, and set the bar high for FPS Shooters.  DICE's presentation of Battlefield 3 showed off a brand new, never before seen 8 minutes of pure uncut Singleplayer footage.  

Previously released footage showed off DICE's new lighting and animation technologies by walking gamers through a soldiers point of view on foot.  Today's E3 footage show's off the Vehicle side of Battlefield. Below you can find the raw uncut footage in HD released today.



Shortly after this video, DICE released a short and much anticipated Multiplayer Tailor on the map "Operation Metro"  There's not much vehicle combat in this video, however it does give gamer's a idea of how vast the maps will be.

DICE has already confirmed that the PC version of Battlefield 3 will have a capability of 64 players per server. Console gamers will have to come over to PC if they want to experience Battlefield in it's full potential, as it will only be getting 32 player maps.

http://www.youtube.c...?v=aPu7-LtLKmU

Battlefield 3 has a release date of October 25th worldwide. The Beta starts sometime in September.

See you on the Battlefield
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Battlefield 3 E3 Footage Sets the Bar
Posted By: jasonelmore
This year's E3 started Monday, and EA/DICE set out to hype the fans, and set the bar high for FPS Shooters.  DICE's presentation of Battlefield 3 showed off a brand new, never before seen 8 minutes of pure uncut Singleplayer footage.  

Previously released footage showed off DICE's new lighting and animation technologies by walking gamers through a soldiers point of view on foot.  Today's E3 footage show's off the Vehicle side of Battlefield. Below you can find the raw uncut footage in HD released today.



Shortly after this video, DICE released a short and much anticipated Multiplayer Tailor on the map "Operation Metro"  There's not much vehicle combat in this video, however it does give gamer's a idea of how vast the maps will be.

DICE has already confirmed that the PC version of Battlefield 3 will have a capability of 64 players per server. Console gamers will have to come over to PC if they want to experience Battlefield in it's full potential, as it will only be getting 32 player maps.

http://www.youtube.c...?v=aPu7-LtLKmU

Battlefield 3 has a release date of October 25th worldwide. The Beta starts sometime in September.

See you on the Battlefield
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BF3: Wake Island
Posted By: Ramzy
The lads at DICE have been kind enough to provide us poor, needy gamers with some much needed sustenance. Today's spoonful of goodness comes in the form of some Wake Island concept art.This Wake is substantially different in appearance than its previous iterations. What used to be a sunny, almost vista-like map now looks as though it was recently covered in a layer of napalm and unhappiness.There also seems to be larger (multi-floor) buildings strewn about. This would make some sense considering the destruction engine in BF3. Wake Island, up until this point, has never made much use of buildings or large structures.While a part of me just wants to see BF2's Wake Island with updated graphics, doing something like that would essentially equate to ignoring the glorious destruction engine built around BF3's experience, which I think is something DICE would rather not do any time soon.Of course, concept art is just that -- A concept. A lot of the time game concept art looks drastically different to the end result, so we'll just have to wait and see. Click the thumbnail below for a larger version.Posted Image
COMMENTS:
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riuthamus
I am very excited for this game to finally come out. Looks like it might be what we have been waiting for. I wont hold my breath though.
TF2: rocketpong
Posted By: riuthamus
At 8am in the morning they said, "Riu, you cant fill the server its dead". Within 30 minutes of that response our server was full and having fun like they use to.Seems that all the server needs is a little bit of Riu. Too bad there isnt enough of me to go around! For more fun and games please let us know what you want to see in the map rotation.
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iKill
BRING BACK THE GOOD 'OL SlAUGHTERHOUSE!
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riuthamus
Indeed, that is the plan!
slaughter 10 million? free game mode!
Posted By: Ramzy
It's not often that developers release free DLC for their games -- More so when said games only cost $15.

But, as promised, developer Timegate Studios have released a new mode for their multiplayer class based shooter, titled "Assault Mode". This mode plays out a lot like a one sided conquest mode wherein one team must defend a number of capure points, while the other team attempts to take control of said capture points (assault -- geddit?)

Upon the release of S8:P, gamers were given the hefty goal of reaching 10million kills in order to unlock a new mode. Seems as though Timegate Studios wanted to give gamers the impression of achieving something, despite the fact that assault mode was more than likely already in the game, but locked, ala Bad Company 2 Map Packs.

In any case, it's free content for a game that was already worth the $15, so who can complain?

One interesting thing to note is the sheer number of kills that gamers achieved in such a short time frame. Now, my math is rusty, so give me a chance here.
  • Release Date: 05MAY11
  • Achievement Date: 12MAY11
  • Time taken to reach achievement: 7 days / 168 hours
  • 10,000,000 kills divided by 168 hours = 59,523 kills per hour
  • 992 kills per minute
  • 16 kills per second
Some interesting numbers indeed.

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-Ramzy
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Children Building Blocks Take BoS By Storm!
Posted By: Slypumpkin
We've all seen it. Most of us have played it. If you haven't played it, you didn't miss it in the gallery.  Like a giant sized Lego ziggurat it overshadows us all. I am of course talking about the game that lets you relive your early, early, childhood years: Minecraft.

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Minecraft: Making Ultima Underworld look good.

“But wait,” some of you are undoubtedly thinking, “Minecraft has so much more to offer than a toddlers toy!” I wholeheartedly disagree. While you can craft and sustain a virtual world, is this not the same thing a child does, except the child actually uses more imagination and can in fact sustain their own imaginative world in their head, picking up their wacky adventures when next they can play. Is any of this sounding familiar yet?

Before I continue I should point out in all fairness that I'm not trying to bash the game so many of you enjoy. I just find it extremely interesting how Minecraft is an example of games coming full circle.

For example:

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When art imitates... art i guess. Who needs those fancy graphics when I can build a battlecruiser out of cubes? (Author's Note: I do respect the accuracy, time, and effort it must have taken to construct both of these respective ships.)


When I say full circle I mean that the perception of gamers is that we are always clamoring for better graphics, more realistic gameplay, and an endless supply of Call of Duty clones. This is why the industry still needs to pay attention to a game like Minecraft. It might not directly hurt a large corporation's bottom line, but it wouldn't hurt to pay attention either.

Minecraft is actually steeped in traditions that go far beyond children toys. The best sandbox games of all time have followed a similar formula: Simplify the graphics, and provide an open ended experience that the user can cater to themselves. The KISS principle in full affect.

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I don't like to admit it, but both of these will scare the crap out of you on your first playthrough.

So while I may poke fun at Minecraft every now and again, realize that it is just that, for fun, and it is a small game that has made a large impact on this community, and for that we should all be thankful. And as is the case for both the child playing with their wooden blocks as well as the avid Minecrafter I wish to leave you all with this phrase: Ars Gratia Artis.
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MAX PAYNE 3 - NEW SCREENS RELEASED
Posted By: Ramzy
Rockstar have released 12 new screenshots for the sequel to their legendary Max Payne series.

Max Payne 3 is an odd evolution of the series. The game is a collaborative effort led by Rockstar Vancouver, with the assistance of their London, Toronto and New England studios. This is also the first Max Payne not developed by the original Finnish developer Remedy Entertainment, as well as not being led by the series creator, Sam Lake.

Max Payne seems to be sporting a new hair-do (or lack thereof), as well as the game having a completely different setting, based in Brazil (not including Max's flashback episodes). This is a far cry from the dirty city streets and warehouses of the original 2.

Originally slated for release in 2009, Take-2 and Rockstar decided that the game would benefit from more development time. Onward, the game was pushed back a second time in June 2010 to a new date -- First quarter 2011. Unfortunately, this did not come to light, and at this stage, and as it stands, the current release date is hovering between 2011 and 2012, with nothing set in stone.

See below for the new (small) screenshots, or head on over to the official page for the full size (1280x720) by clicking here.

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-Ramzy
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BATTLEFIELD 3 - KARKAND
Posted By: Ramzy
The boys over at DICE have revealed some new information about the hotly anticipated sequel to the mother of Battlefield games... Battlefield 2.Karkand BF3 concept artPosted ImageKarkand in BF2Posted ImageOne of the more exciting aspects of the BF3 release is the inclusion of classic maps that the BF2 community have rated as the best of the series. Strike at Karkand, Gulf of Oman, Wake Island, and Sharqi Peninsula.It's hard to imagine that we first set foot on Karkand more than 6 years ago, in 2005. Maps in the multiplayer environment have changed enormously in that time as well.Posted ImagePlayers have grown accustomed to being able to traverse any part of the map in multiple ways. Whether it be dropping in from orbit, ala Section 8, hopping over obstacles and climbing vertical walls, ala BRINK, or vaulting over entire rooftops with the Nano Suit, ala Crysis 2. As such, it's good to see that DICE are taking a different approach with the conversion of these classic maps.Posted ImageRather than a 100% rip of the original map, DICE have opted to offer these maps as a "re-imagining" of the originals. From the concept art alone, Karkand looks leaps and bounds more intricate, expansive, and complex, in comparison to the original.Posted ImageOne interesting thing to note, however, is the destruction engine, and the way it'll affect these classic maps. For years clans have been writing strategies and walkthroughs for these maps. The one thing that all these strats rely on is cover... Get from point A to point B using wall XYZ as cover. What happens if wall XYZ is no longer there thanks to a spec ops soldier taking out that wall with some det packs?Posted ImageThis adds a dynamic layer to each round. It prevents players from leaning on a crutch for too long, or camping out in a single building for the entire round, racking up kills.It'll be interesting to see if the destruction aspect makes or breaks these classic maps in BF3.Posted ImageClick here for the full blog post from DICE.-Ramzy
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HITMAN: ASBOLUTION - TEASER TRAILER
Posted By: Ramzy
There was a collective gasp of fear within the Hitman community some months ago when Square Enix acquired the publisher responsible for the Hitman Series, Eidos (not to be confused with IO Interactive, the developer).Would there ever be another Hitman game? Would Square Enix have any sort of creative control over any upcoming Hitman titles? Would it be turned into a console exclusive?These, and many more questions, unfortunately, have yet to be answered. What we know now, however, is that another glorious Hitman game is on its way to bless gamers around the world.The teaser is skimpy on details, but at the 20 second mark viewers are presented with a barcode that reads "110706-040147", which decodes into "2011 07 06", which, if you aren't already aware, is the day E3 commences.For all those interested, check out The Hitman Home Page to register for updates and follow the official Hitman Youtube channel.Posted Image-Ramzy
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riuthamus
This looks like it will be a solid title. Assuming they dont console fuck it up! :P
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iKill
Cannot wait for this game. Looks awesome.
BRINK release plagued with issues
Posted By: Ramzy
For developers, hyping up a game is a double sided sword.On the one hand, anticipation, excitement, discussion, and community creation is the result of such hype, but at the same time, a botched release can completely destroy a game and result in it being placed in a permanent state of disrepair, despite patches and fixes. Once a gamers' trust it broken, it's near impossible to earn it back.Posted ImageWith that said, BRINK was released earlier today, and, in its current state, things have been less than favourable.Reviews are trickling through at the moment, and the current consensus is very mixed. The single player campaign and bot AI have are almost universally disliked. The actual meat of the game -- The multiplayer -- Is tough to score.Posted ImageCurrent emotions from gamers seem to be revolving around one polar extreme or the other. Some hate it, and call it one of the worst multiplayer shooters in recent memory, while others are thoroughly enjoying the game and its 100 Quadrillion Character Combinations and dynamic weapon customization system.Unlike its console counterpart, however, the PC iteration of BRINK has hit some hard times.The Steam User Forums have been lit up with complaint posts ranging from broken ATi 4 series support, corrupt UI, extremely poor performance on high end hardware, and sound issues related to the server hosting software.Posted ImageWith all said and done, however, BRINK has some good things going for it.The customization and weapon modification system has been universally praised, as well as the general art direction and graphical style being unique and eye catching. Gameplay is focused heavily on teamwork.Maps and objectives are dynamic, and as such, players are being fed new objectives on a constant basis, although these objectives simply degenerate into generic "hack this", "destroy that", "escort them" or "defend here" missions.BRINK itself doesn't bring very much to the table outside of its parkour element. The words "class based FPS" have become a bit of a phrase in the industry, and as it stands, there is no shortage of them, both now, and into the future.Posted ImageFor the short term, one can only hope that Bethesda and Splash Damage work to restore the faith of pre-purchasers and those who bought into the hype the world over.-Ramzy
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riuthamus
Great article, I agree with much that was said. Although I still have high hopes for the game in the long run.
Slaughterhouse expands to dallas
Posted By: iKill
Slaughterhouse has just purchased a brand new server in Dallas. This server has a larger than normal SSD and a more powerful CPU than the one in our Los Angeles server."But what does this mean to me?", you might ask. This allows us to provide you with an east coast TF2 server as well as a creative server for Minecraft. Plus anything else we can think of.We are expecting to receive the server by Friday. However, it will take a little while to set everything up just how we want it. So watch the thread on our forums and keep an eye on our steam page. Links to both are listed below.Just remember, donations help keep the servers you love alive! If you want to donate, be sure to click on the "Donate Here" link on the navigation bar.Dallas information thread: http://www.bhslaught...764-new-server/BoS Steam Page: http://steamcommunit...ups/bhslaughter
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riuthamus
Expansion is complete and things are running as they should. Let us know how you feel about the new changes.
It is podcast audition time!
Posted By: Smeagol
That's right, it is time. Time to show me that the world NEEDS your voice to gently caress it. Time to prove to everyone that you not only like dishing it out in video games, but also over the e-airwaves. TIME TO BRING THE PAIN (please don't bring any sort of pain, as it will be painful).http://www.bhslaughter.com/forum/index.php?/topic/6674-its-podcast-auditions-time/
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new website host
Posted By: riuthamus
Not to say that slicehost.com was bad but we really felt that going with a site that has the same standard of excellence with a cheaper price was probably the wiser move. So we moved our servers yesterday. I know some of you experienced this and were complaining about the forums and other services being down, this is why.As of now our server has 2gb of memory and more than enough space for us to use for storage. The transition went rather smooth and because of this new server we will be releasing the new Gallery section within the week. Expect more updates as the week unfolds.
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portal 2 release
Posted By: riuthamus
With the release looming ever so closer it would seem Valve has once again proved their ability to suck the gaming market dry for all their resources. How you ask? A week before the release date of Portal 2 Valve gets the novel idea of letting it be released early... but not just for anything. To release the game early you must work together with millions of other nerds and purchase their INDIE pack of games and play them. The more people who do this the faster the game will come out early.I don't know who hired their marketing scheme guy but seriously he should be getting paid bank. Valve knows just how to squeeze the money from their playerbase and make us love them still for it! Either way, this game is proving to be another blockbuster hit. To check out the status of the early release visit the following website:http://www.apertures...c/d/g/h/abcdgh/
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